The Legend of Zelda: Link’s Awakening – How Much to Beat_91

The Legend of Zelda: Link’s Awakening – How Much to Beat_91

The Legend of Zelda: Link’s Awakening DX for Game Boy Color is an updated re-release of Link’s Awakening with several new additions, the most notable of which being the entire game is now in color. In addition, it can be played on a Game Boy, using some features disabled.

The match was made available on the Nintendo 3DS eShop on June 7, 2011 at the cost of $5.99 US.

Differences from Link’s Awakening

The Camera Shop

Sometimes in the game, the photographer will have a photograph of Connect and the event. The photo can then be looked at at any moment in the photograph album within the shop, and the photograph will sometimes fade in seven distinct colors when viewed. You’ll find a total of twelve photographs, and each can be published from the Game Boy Printer. The Game Boy Printer work doesn’t work with the Nintendo eShop re-release of the sport on the Nintendo 3DS, as the original hardware isn’t compatible with all the console anyway.

Among the photographs is taken inside the photograph shop by asking the photographer to shoot Link’s picture, and he’ll ask Connect several questions if Connect wants his photograph taken. This picture actually has an alternate photo. If Link agrees he needs his photograph taken, he will present with a peace sign.Read here links awakening rom At our site If he answers each the questions with no, he will be stunned from the camera’s flash. There is not any way to get both pictures in one match file.

To actually start getting photographs, Link will need to visit the photo store to get his picture taken. Later, the mouse will give him the picture album. Link is only going to have the ability to encounter the other photo events once he’s gotten this picture and the photo record, else the events will be dismissed. The mouse will not take a photograph of Link when he has Madame MeowMeow’s Chain Chomp, BowWow; along with even the Blue Rooster after him. In case Marin is following him, all photos except those that call her are somewhat inaccessible.

The Color Dungeon

One of the other most noteworthy changes in Link’s Awakening DX is the optional, concealed Color Dungeon. Unlike the other dungeons in the game, it is shorter than many. Link can go into the dungeon when he returns BowWow into Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

Though the updated version overall can be used with preceding Game Boy versions, the dungeon has lots of puzzles that are tremendously based on actual colours, so the Color Dungeon cannot be entered when playing Link’s Awakening DX on the old models, thus necessitating the usage of a Game Boy Color.


  • The game has been given a color palette.
  • The first had an all-green Super Game Boy colour palette however no particular SGB border. DX includes a Super Game Boy boundary and a typical color palette.
  • Fade in/out results are less debilitating, such as when using a bomb or a dungeon warp.


  • The Photographer along with the photograph side pursuit were added.
  • An additional dungeon known as the Color Dungeon was added. It was added to take advantage of the Game Boy Color’s color screen, therefore it is inaccessible when performed on a Game Boy. The reward for finishing the dungeon is a colored tunic that boosts Link’s defensive or attack power.
  • Different chest contents were altered in dungeons.
  • Many areas have experienced their landscape changed between the games.
  • The Genie boss today throws fireballs much more gradually.
  • Various bugs and glitches were fixed.
  • The title screen was slightly altered, most noticeable being the accession of clouds across the egg.
  • Additional dialog was added, for example upon getting the L2 Sword.
  • From the original Japanese and localized versions (except for the US localization), Martha that the mermaid loses her bikini top. In most localized DX versions (but maybe not the Japanese DX), today she loses her Necklace.
  • The German versions of the game have new dialogue for Cukeman, which eliminates the sexual allusions that were originally said in the original game.
  • The Stone Slabs were transformed into Owl Statues that resemble the match’s owl character along with also the Stone Slab Fragments were changed into Stone Beaks. More tips were also added.
  • The secret ending has been changed. Rather than Marin drifting round the screen using wings, she’s now regarded as a seagull using her picture on the monitor.
  • Added music was written by Yuichi Ozaki (who wrote music for Super Mario Bros.. Deluxe).
  • Players can’t skip most a character’s dialogue by pressing B.

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