Pokémon Black and White In-Game Tier List

Pokémon Black and White In-Game Tier List


Welcome to the Pokémon Black and White in-game grade listing! The objective of this list is to rank every Pokémon at Unova in among those six tiers, from S to E, every vaguely determining its viability. The major factor below which each is ranked is efficiency; a Pokémon that’s effective supplies faster and easier solutions to major battles, which include Gym Leaders, Elite Four associates, and N and Ghetsis in the Pokémon League, compared to ones that are inefficient. Pokémon in higher ranks, including fast and A, are thought to be very effective, while those in lower tiers, such as E and D, are believed not quite efficient.

What are the tiers?

You will find 6 tiers in this list:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Why is a Pokémon in a particular tier?

Pokémon are rated under the following 5 factors:

  • Availability: This is how early a Pokémon becomes available from the game and how difficult it is to find (read: encounter rate). Does this require significant backtracking, need HM moves, or only have a low encounter rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one at the Relic Castle, as well as catching Water-types, Cobalion, or even Virizion post-Surf. How do the typing’s matchups work against the entire game? If a Pokémon has better typing, it’s frequently considered a greater position.
  • Stats: A Pokémon’s stat distribution is a must for its success. Does the Pokémon have a stat supply that complements its movepool and typing? When a Pokémon includes a stat distribution that favors both its typing and movepool, it will frequently be greater on the grade list. Generally, that a Pokémon with reduced Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up and TM/HM) is vital. What moves does the Pokémon obviously get and could possibly obtain? Unlike with previous matches, TMs are of infinite use and so have no opportunity cost. With that being said, should a Pokémon demands a TM found in a detour away from the main route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a little.
  • Major Battles: Important battles include Gym Leaders, the Elite 4, and the closing battles with N and Ghetsis. How can the Pokémon bring about these battles? A Pokémon that contributes to many big conflicts will frequently be seen higher than the ones which do not.

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What applications is your player permitted to use?

The player is allowed to use any valid means within the capsule for completing the game economically. The player is only allowed to exchange to evolve Pokémon and never to receive outside help otherwise. Keep in mind that items have opportunity costs associated with them and can negatively give rise to a Pokémon’s position if it requires plenty of objects, for example two or even more.

Under what terms were Pokémon examined?

Each Pokémon was tested and rated under these extra conditions:

  • Each Pokémon was normally on par with all the major Trainers’ amounts, in most outleveling their ace by two levels. Reasonable levels in the Elite Four normally vary between 48-50.
  • Most tests were performed with five-member teams, although it is notably more best to run four or even not, as they will have more expertise and readily outlevel competitions.
  • Lucky Egg was totally permitted and necessary for bigger teams to reach ideal levels.
  • Round the Unova region, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be obtained. They are utilized to get to the aforementioned levels for your Elite Four when using bigger teams.
  • Tampering using the clock to obtain items or Pokémon that can only be obtained in particular seasons was completely permitted and did not negatively influence any Pokémon’s viability.
  • Viability was determined up before Ghetsis; anything that is exclusive to post-game (like the Stone Edge TM) was not taken into account for its Pokémon’s viability.


Reserved for Pokémon that have the highest levels of efficiency. Pokémon in this tier can OHKO or 2HKO a overwhelming majority of foes, limit the amount of strikes used against them, and function with minimal dependence on objects to conquer opponents at equal levels. All these Pokémon typically show up prior to the late-game, and some other flaws they are absolutely made up by their own advantages.


  • Availability: Early-game (40% chance to appear at Route 4).
  • Typing: Conserve Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for at least neutral damage and can be hit super efficiently just by Clay.
  • Stats: Darumaka is super fast, and its own high Strike revved up by Hustle lets it strike every foe tough; its own shaky majority is mended by Eviolite. Because of Darmanitan, it strikes even harder, is way faster, and has sufficient majority to take impartial hits well and also avoid OHKOs from super successful moves.
  • Movepool: It locates Fire Punch at level 22, Belly Drum (which it can safely set up with as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm comes upon evolution, and Superpower is learned at level 47. Burgh and Elesa lose to Darumaka, although it requires Eviolite for the two. As a Darmanitan, it ignites all of the other Gym Leaders, with Drayden/Iris falling into Belly Drum. In the Elite Four, it is possible to use Belly Drum strategies again to sweep all Marshal.
  • Additional Remarks: Although Hustle may be annoying, the majority of the misses aren’t fatal; it does not prevent Darumaka from being among the greatest options for an efficient conduct of their games.
  • Typing: Quite few foes resist Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the exception.
  • Stats: Like a Drilbur, it has a really good Attack stat and great Speed, but its bulk is not as impressive. As an Excadrill, it increases an important increase in Strike and HP, letting it survive most impartial and some super powerful motions. Excadrill’s foundation 88 Speed enables it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at par 15 and Dig at level 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be educated X-Scissor and Substitute via TMs.
  • Major Battles: It’s effective at contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the entire Elite Four without Marshal by simply using Swords Dance once. It is also capable of contributing majorly against N and Ghetsis (particularly if you’re playing at Black, because it can use N’s Zekrom as setup bait).
  • Additional Remarks: Drilbur should be evolved at par 33 to learn Earthquake a little sooner, which can be fostered with Soft Sand out of Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and consequently is highly advised to catch, even if the technique is irritating.


  • Availability: Early-game (20 percent chance to look at Route 4).
  • Typing: Though it combats with Skyla, Scraggy’s typing lets it beat Brycen and each the Elite Four members barring Marshal.
  • Stats: Scraggy has great Attack and defensive stats, which is buffed by Eviolite. Its stride will gradually cause it problems like a Scrafty, however, you must have Speed EVs into outspeed some slower threats.
  • Movepool: Its just STAB transfer is Faint Attack till it learns Brick Split at par 20. It may be taught Payback at par 23 to make the most of its low rate. High Jump Kick at level 31 and Crunch at par 38 are the strongest STAB moves. TM-wise, it can be taught Work Up and Rock Slide.
  • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it needs Eviolite for all of them since a Scraggy. Additionally, it does well against every Elite Four member bar Marshal and can be useful against N and Ghetsis.
  • Additional Remarks: The combination of a powerful movepool and decent typing that threatens a great deal of major competitions makes Scraggy a very excellent choice for a run of the matches. Constantly use one with Moxie over Reduce SkinCare.

    Reserved for Pokémon whose efficiency concerning finishing the match is considered to be very large. Pokémon inside this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t so reliant on items to succeed, but they either have some visible flaws that hurt their efficiency or have their usefulness counterbalanced by a late arrival.


    • Entry: Mid-game (Receive Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at level 25).
    • Typing: Rock / Flying offers it five weaknesses, though just Rock is ordinary. Archen’s only real losing matchup is from Elesa; it’s great elsewhere.
    • Stats: Archen has excellent Attack coupled with great Speed and Special Attack, but it has lacking defenses. As an Archeops, these stats escalated into 140/112 offenses with good 110 Speed. Both Pokémon needs to be careful however, as their Defeatist ability their offenses in 50% or less HP.
    • Movepool: It begins with Ancient Power (it’s possible to teach Rock Tomb through TM) and learns Acrobatics (its very best transfer ) three amounts afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), and Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are choices, however the line will largely be utilizing Acrobatics.
    • Major Battles: The line’s absolute power means it works well in all major battles save Elesa, though it must remain healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will often come close to knocking it into Defeatist range (a great deal are 2HKOed from Acrobatics).
    • Added Comments: Archen is still among the most powerful Pokémon to utilize, but Defeatist holds it back.


    • Entry: Late-game (20 percent likelihood of experience in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the rare metal registering. Ice- and Dragon-types that are strong against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists Grass, Water, Fire, and Electric.
    • Stats: It possesses really high Attack (particularly as Haxorus), excellent Speed, and acceptable defensive stats. However, since an Axew, it’s a small bit frail.
    • Movepool: Axew will have Dragon Claw upon being caught. It can even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
    • Major Battles: You should have Fraxure for Brycen. It’s capable of crossing all major battles which are left (including Brycen because of AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis because of its rotating policy.
    • Added Comments: Despite arriving late, Axew is really a great Pokémon to use, as it can sweep every significant struggle left, together with Mold Breaker function as favored ability. Its coverage such as Brick Break, Rock Slide, and X-Scissor could be rotated to match major battles. Its Slow experience growth rate is fixed with Lucky Egg.
    • Typing: Fighting strikes common Traditional – and – Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super effectively.
    • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, but it’s a bit slow. Timburr’s Special Defense is really low also.
    • Movepool: This will initially rely Low Kick and Rock Throw. It also learns Brick Break and Payback by TM.
    • Important Battles: It will nicely against Lenora and may do well against Burgh if it’s evolved at the point.
    • Further Remarks: Conkeldurr remains useful until the Pokémon League, in which it falls off because of unfavorable matchups. But, Conkeldurr still hits roughly 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, don’t instruct Stone Edge over Rock Slide, since they have virtually the same energy, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share exactly the same level up learnset.


    • Availability: Early-game (Course 1 from degrees 2-4 in a 50% experience rate).
    • Typing: The line’s members are Normal-types and neutral against what save Shauntal, whose Ghost-types are resistant, and Marshal, that strikes the line super effectively.
    • Stats: The Lillipup lineup has solid stats except for Specific Attack, with Stoutland having 100 Attack, 80 Rate and 85/90/90 bulk.
    • Movepool: Tackle and Bite carry Lillipup well until Take Down at level 15 and (like a Herdier) Crunch at par 24. Return via TM in Nimbasa City is the line’s best STAB assault as soon as they have high friendship, along with the Setup TM can be handy to boost offensive stats.
    • Important Battles: The Lillipup line has a solid showing in all significant battles, as few competitions resist Normal, and Ghost- and also the rare Steel-types are managed by Crunch and Dig. Work Up might help the line sweep a few fights from Elesa onward.
    • Additional Comments: Lillipup is always an excellent Pokémon to get Gym Leaders but is overly reliant on Work Up fosters to do its job in the Pokémon League. Get the crucial Spirit ability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the lineup take bodily hits better.


    • Entrance: compacted, Nuvema Town.
    • Typing: Water surveying is great everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s lineup has combined attackers with typical Speed and good majority.
    • Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf in the future. The lineup also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn could be relearned as Samurott.
    • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is managed with Megahorn, and the lineup can beat Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You can TM Blizzard for Drayden/Iris, however it’s expensive.
    • Added Remarks: Oshawott is the most effective starter to select, as its Water typing and powerful moves make it even more consistent in important fights compared to other starters.


    • Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10 percent ).
    • Typing: Water typing is fantastic for most Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
    • Stats: The actors have all around excellent stats, most especially 98 offenses and 101 Speed.
    • Movepool: Water Gun becomes the amazing Scald at par 22. Scald later upgrades to populate, and Blizzard is purchased at Icirrus City.
    • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages virtually everything else.
    • Additional Comments: Panpour’s Water typing and broad coverage permit it to conquer most Gym Leaders, but it is still reliant on Function Up fosters for your Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.


    • Availability: Early-game (35% chance to appear at Inner Pinwheel Forest in White, obtainable solely by commerce in Nacrene City at Black).
    • Typing: Grass lets it hit Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and frequent Bug- and even Poison-types normally pose a threat to it.
    • Stats: Petilil includes high Special Attack and decent bulk. Lilligant has high Speed and Special Twist, with its Distinctive Defense also raised by Quiver Dance. As a Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at level 46.
    • Major Battles: Like a Lilligant, it may sweep every major struggle by placing up Quiver Dance; nevertheless, in some cases, it ought to use Sleep Powder to obtain promotes safely. It also needs a whole lot of boosts to take down a great deal of teams which have Grass-resistant Poémon.
    • Additional Remarks: Once it learns Giga Drain, evolve it before level 28. Sun Stone can be obtained from an Ace Trainer in a Nimbasa City construction. Though Petilil can overpower all significant fights, it needs a lot of Quiver Dance promotes to conquer resistant foes, as it depends exclusively on Grass-type STAB moves. Personal Tempo is your favored ability to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll ability, is currently at level 15, also has 20/20/20/31/20/20 IVs.

    Roggenrola (Trade)

    • Availability: Early-game (Wellspring Cave, 50% encounter rate).
    • Stats: ” The Roggenrola line members are physical tanks, but they are really slow. As a Gigalith, it has a fantastic 135 Strike stat combined with high general bulk. Should you maintain it unevolved for two levels, it picks up Rock Slide at level 27, which conveys it into Stone Edge at 48 when evolved. Rock Smash, reunite, Bulldoze and Toxic could be taught via TMs.
    • Major Battles: The lineup is a fantastic selection for Lenora, Burgh, and (if it is the only Pokémon from the celebration so it does not get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it ought to prevent Clay. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N rather well, especially with putting up Iron Defense on Zekrom at Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter with Earthquake.
    • Added Remarks: Gigalith remains useful before the Pokémon League, where it falls off because of unfavorable matchups and limited aims to hit with STAB moves. It can make good usage of Hard Stone and Quick Claw.


    • Availability: Early-game (Course 4 from degrees 14-18 in a 40% experience rate).
    • Typing: Ground / Dark offers the lineup benefits against Elesa, Shauntal, and Caitlin, but it is average elsewhere.
    • Stats: Sandile and Krokorok have high Attack and Speed but gloomy defenses. Krookodile has great 95/80/70 majority, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which will be preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs as well as Crunch at level 28, that can be staple STAB moves. Later on, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and Return TMs, which give it wide coverage. It is encouraged to hold off on expanding Krokorok for eight levels to acquire Earthquake at level 48 as opposed to par 54 as Krookodile.
    • Important Battles: The Sandile lineup has a strong showing in most significant battles, even ones where it’s a disadvantage, because of Moxie and great Speed. It can sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, and hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are tough for the line but still viable.
    • Added Comments: Krookodile is one of the very best late-game sweepers readily available, using its STAB moves with few answers. Moxie aids this and makes it amazingly effective once it has Earthquake.
    • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Sawk’s high Attack and speed, coupled with acceptable bulk, also make it an Superb sweeper
    • Movepool: Sawk upgrades from Double Kick to Low Sweep to Brick Break to Close Combat through the sport, with TM moves such as twist and Rock Slide providing useful coverage. Setup and Bulk upward at par 33 let Sawk boost its Attack.
    • Important Battles: Sawk wins conveniently against Lenora but requires Work Up or Bulk up to sweep the Majority of the additional Gyms. STAB Close Combat deals with half of N’s and Ghetsis’s teams.
    • Further Comments: Sawk is very effective from the box, however STAB moves are resisted fairly frequently, and its adequate defensive stats do not hold up too towards the end of the game. Sturdy is the favored ability but not mandatory. Try to grab a Sawk at level 17 from shadowy bud to begin with Low Sweep.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
    • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Throh owns high Attack and HP along with good surveillance and Special Defense, but it’s quite slow.
    • Movepool: It will have Seismic Toss upon being caught and, dependent on degree, Vital Throw (otherwise learned at level 17). Payback through TM assists Throh do nicely against Shauntal.
    • Major Battles: Throh is actually useful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal faithfully, while Shauntal has her team trapped by Throh, minus Cofagrigus, if you heal this up a few times. It is also helpful against N and Ghetsis, as it can take down some of their Poémon readily.
    • Additional Remarks: Throh is good for many major conflicts, but it’s overall determined by many Bulk Up boosts, which becomes problematic at the Pokémon League. In White, you can discover a level 17 Throh fairly easily by going into dark grass using a flat 17 Pokémon from the lead and with a Repel. Throh generally can install only 2-3 Bulk Ups in the slightest, because its low rate usually means that it will frequently take a hit before doing something.

      Reserved for Pokémon whose efficiency in terms of completing the match is thought of as high. Pokémon inside this tier can OHKO or 2HKO a fair amount of foes and might expect a little bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but either have several defects holding them are encountered fairly late.


      • Accessibility: Early-game (Desert Resort, 10%, amounts 20-22).
      • Typing: Bug/Rock Reading is peculiar, giving only weaknesses to Water-, Rock- (common), also Steel-types. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has good foundation 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great general bulk and good Attack, but can be slow at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock at a few levels. Dwebble gets the staple Rock Slide at just level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns it into a somewhat fast sweeper.
      • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The lineup defeats Clay’s Krokorok and easily sweeps the previous three Trainers with Shell Smash. Against the Elite Four, Grimsley is rough due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky due to particular motions, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.
      • Additional Comments: Dwebble is a Pokémon with various excellent matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, although Shell Armor blocks critical hits; both are great.


      • Availability: Late-game (20 percent chance to appear in Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a massive number of resistances, which are notable in the conflicts from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral against Skyla and Brycen, unfortunately, but it does make it great against Water-type traces, particularly the Seismitoad one. It will dread Fire-types, however.
      • Stats: The Ferroseed line possesses great surveillance and Special Defense, decent Attack, and quite low Speed, making it usually move last.
      • Movepool: It will know Metal Claw along with Gyro Ball upon being captured and, based on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Brain at par 46 for greater PP. Payback can be learned naturally or via TM.
      • Important Battles: Ferroseed can do well against Skyla, however, it requires a great deal of Curse promotes to conquer her. In addition, it does great against Brycen and exceptionally well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will defeat Grimsley’s group by setting up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it struggles against Marshal.
      • Additional Comments: Ferroseed’s fantastic typing makes it easy from many major struggles, but its reduced rate means it will always have a hit before doing something. It is also reliant on Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a fantastic idea, because it and Iron Barbs will damage contact transfer users for 1/4 of their HP.


      • Availability: Late-game (39 percent chance to appear in Chargestone Cave).
      • Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and many Water-types. Its Bug typing allows it to hit Grimsley super effectively and makes Ground-type moves impartial. However, foes’ Rock and Fire policy will get into its way.
      • Stats: It’s good Special Attack and high Speed (which makes Electro Ball useful), even though its majority is not impressive.
      • Movepool: As it includes Bug Bite and Electroweb upon becoming caught. It should be taught Thunder through TM at Icirrus City.
      • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. In the Elite Four, it may contribute by taking out specific threats, but normally does not sweep.
      • Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it’s Required to achieve 91% precision on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 in a 25% experience rate).
      • Typing: Bug/Steel Reading provides Escavalier nine resistances which help out against the last two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley.
      • Stats: Fantastic majority of 70/105/105 and Attack of 135 make Escavalier a powerful tank, even though foundation 20 Speed means it’ll always move second.
      • Movepool: Tough ancient, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, also Swords Dance at 52, with Slash and Return as coverage.
      • Major Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry out of a wild Tympole for Swagger). Escavalier handles the end-game nicely via Iron Defense and Swords Dance, although Shauntal and Ghetsis are all shaky.
      • Additional Remarks: Escavalier is a remarkably dominant Pokémon that, though a hassle to get going, has an area in virtually all remaining important battles. While the slow pace can render it open to status and shooting hits continuously, the benefits it possesses make it worthwhile. Make certain that you get a level 26 or lower Karrablast to get Fury Cutter. Reduce Skin is the preferred ability because of Karrablast, since it becomes Battle Armor after evolving that helps Escavalier avoid significant strikes.


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